Guide How to Deffend
If you have an incomming attack spend your resources and get your troops out of town. Let the attack hit and there will be no harm done! Guide: Defensive Village Here is configuration(s) how Defensive Village should look like. First when making defensive village you will have to remember 3 things: 1) Unit ratios have to selected in way that they would be robust to all sorts of attacks (different nuke configurations). 2) Build time has hi priority (you don't want to waste over month to max one village while nuke takes 10 days to build) 3) Defense has to be mobile so that you can support your own villages and villages of your tribe mates/allies in time. There are 4 def units (Spears, Swords, Archers and Heavy Cavalry) Spears - Fast to build and cheap. Effective only against Light Cavalry. Swords - Good def properties against every unit except Cavalry (LC, HC). Downside of those units is their slow speed (when defending one of your villages or sending support to others units need to reach in time). Archers - Effective against everything except Mounted Archer (1 MA kills 8 archers in def - quite insane kill ratio). Overall they are very efficient def units but they take long to build and they MUST have Swords or HC besides them (that MA wouldn't kill them). HC - Direct replacement for swords. They have same defensive properties as swords (slightly weaker), but they move much faster and they are being made in stable. Fact that they are built in other building is very important because you can build them simultaneously with Spears or Archers decreasing total build time tremendously. I would suggest skipping Swords and building instead. Now let's see how long it takes to build 21k def in village that has lev 25 barracks and lev 20 stable. Making units only in barracks (as I’m sure some of you do): 5000 spears - 6 days 1 hour 50 minutes 9000 swords - 16 days 3 hours 30 minutes 7000 Archers - 15 days 1 hour 40 minutes Total time used to max this village is: 1 MONTH 6 days 7 hours. That is quite insane amount of time considering the fact that offensive village is being build up in 10 days, so it's not very time efficient and because of that it's overall efficiency is LOW and therefore it's not recommended. Now comes the important part and 2 configurations of def ratios that should be used: 1) (When not under imminent attack) 5000 spears - 6 days 1 hour 50 minutes (barracks) 7000 Archers - 15 days 1 hour 40 minutes (barracks) 21 days 3 hours 30 minutes build time total 1500HC - 8days 15 hours 30 minutes (in stable) 2) (When being in front line, taking heavy losses or building up def village in hostile area) 9000 spears - 10days 22 hours 30 minutes 1900 HC - 10 days 22 hours 50 minutes There are 2 additional units every def should have no matter of what configuration is used: 1) 100-200 scouts. They serve 2 purposes. They act as anti scouting measure (when someone sends fakes with scouts at you or just scouts you with small nr f scout). You can send small amount of scouts to village of interest and usually you will get your report. 2) ~20 rams or cats. Their purpose is faking enemy (sending fake trains and clearings). Guide: Defensive tactics 1. If you have even 1000 incomings but no nobles between them don't even think about asking for support unless they all are to the same village and it can be stacked so hard that they won’t even take an lvl from the wall down. If those are too different villages just dodge if you can't stack them really hard. You will lose only wall that way. 2. If someone is attacking you with nobles (from the same village) and rams before them and you can't stack enough to kill everything then just kill nobles. try to kill nobles starting from 2nd. Why from 2nd? Because if your timing sucks a bit you can miss 2nd but kill 3rd and 4th. And if you want to kill 4th and 5th you can lose your village anyway if you attacker is lucky and nobles it with 3 nobles. 3. If someone is attacking you with nobles with nukes from different villages and they hit about at the same time and you can't stack it very hard. Lower loyalty in your village belove 20 and let him noble himself time and time again at the same time he will kill his own nukes. After that time 1 clearing and 2 nobles to retake village right after his last noble. 4. If someone attacks with nobles from different villages but they are spread out and there are few nukes before them but you don't have enough troops to stack village to kill everything. You can try stacking village right after nukes hits and kill 2 nobles with nukes(if you have enough def to do it without losing everything) you wall will be down but you wont lose your troops on first clearing. And let the last 2 nobles hit because you don't want to lose too much troops and they can't noble a village just with 2 nobles. 5. If someone is attacking you with nobles whom you want to kill and not defend against nukes but attacks hit when you should be sleeping and you can't find a sitter. Send troops with which you want to kill nobles to farm an abandoned village timing your troops so that they would get home just after nukes and would defend against nobles. 6. If many of your villages are under attack (by that I mean 30-40%+ of your villages). Ask for support in support section of your front, posting arrival times and amount of nukes heading to villages so tribe mates know how much are needed. 7. If you see that you just can't defend your village, just send clearing after last noble and 2 noble’s right after clearing. You will lose your village for a short period of time but will get it back. 8. If you are sending support to a defenseless village from more than 1 village try coordinating your troops to arrive ~at the same time so that you won’t lose your defense by small parts if nukes are hitting regularly. 9. Most important thing is to remember that this is just a game and if you lose few villages today you can always noble some more tomorrow by yourself or with tribes help. Guide: how to deff There are four main ways to defend and to be a truly great player you will need to master all of them. First there is stacking. This is the most fundamental skill in defense, and also one of the most effective. This is essentially supporting villages under attack in an effort to kill the attacking armies. Problem is though that as simple as it seems many players fail at this. The either move in to little defense or improperly select villages to defend. When your stacking you should avoid: -Defending villages that don?t have full walls -Defending villages that don?t have church influence -Defending a village with less than 30k population of D units -Defending with just HC support -Using offensive units to defend( axes, LC, rams) -Defending remote villages The goal with stacking is to maximize your opponent losses will minimizing your own. Defending villages, unlike attacking, allow you to amass armies as large as you want. Which considering how the battle system calculates is a huge advantage. No offensive army can consist of more than 20k total population (unless farm bonus) which when combined with a wall bonus can vastly swing the balance to the defender?s side. If your smart with your D you can knock the teeth off the aggressor with very few of your own troops lost. You just need to remember the more D you can get the fewer casualties you will take. When you?re playing D its all about conserving troops which stacking allows you to do very effectively. Next there is blocking/bouncing nobles. This defensive method is a far step up from simply stacking and often requires very exact timing and planning. Further if you cant figure out how to mark incoming this method will fail for you. Your goal here is not to kill the offensive armies. Rather you are trying to dodge as much as you can and just defend against the nobles. This is a very risky strategy but can be used to buy significant amounts of time if you need to hold out for a while longer and have low troop counts. This is done by first marking the incoming nuke and noble speed attacks so that you can later dodge defense in between the clearing and noble attacks. Often times this will require you to be accurate down to the second, in some cases milliseconds to make sure that you split that short bit of time between the attacks. This works because nobles (especially the middle nobles of a train) often have small escorts which make them for very easy targets and if the nobles don?t survive no loyalty is lost. However as I said this method is risky. Your villages often, if not always, get their walls destroyed, which makes any future defensive efforts very risky. Further this method requires your account to be watched 24/7 because if you can?t mark the noble attacks you will become a sitting duck. Additionally there is always the possibility that those nobles could be escorted by a full nuke which will render most any defense useless with the loss of the wall. Else they could just time another clearing attack into the middle of the train. But that being said if this is executed correctly a player can truly last nearly forever on a minimum number of troops. The next method of defense is counter attacking. If you are constantly on the defense you can never bounce back. Offense builds faster than D so if you don?t strike back you will be fighting a loosing battle. Further you can use your offense to actually effectively defend yourself by targeting enemy offenses. First step to effectively doing so requires you to identify which villages are offensive and which are defensive. Next is to attack with your nukes aiming at those offensive villages to take the nukes out while they are at home. It?s the best and most effective way to cripple your opponent. The catch of it is though that they can easily dodge your attacks. The best way to ensure that this isn?t the case is to time your offense to arrive immediately after the target nuke returns home to prevent them from sending it away in time. Last method of defense is the most unorthodox, but one of the most effective: Renobling your own villages. This method involves purposely allowing your village to fall into enemy hands or even prenobling it to make it ?easier? for them. This is another of those risky maneuvers. It?s actually very effective, especially on non-coin worlds. The goal is to make the enemy take the village spending the noble, then hopefully repeatedly renoble his new village from himself over and over again, and then finally for you to take it back again. This makes your rival spend his nobles wasting the packages that they cost to build which can really cut into resources slowing down the war effort against you. Further you can turn their own troops against them as they repeatedly attack and renoble themselves. If you are using this method be sure that all the troops of the village are used else you will lose them without a fight when the village is nobled. Also bear in mind that you will feel the costs of the renobling the village on a package world as well. Also bear in mind that when the village is out of your control you will take a dive in points which can lower your morale and assist your defensive effort elsewhere which can come in very useful in a close fight. Then you come back with your own offense/noble and take the village back. Just be sure to do so quickly (within seconds if possible) else you may end up facing support in the village you can?t beat when they rebuild the wall. Like so many of the defensive methods before timing is key. I will break it down into stages. Stage 1... Build all resources until lvl 5. This will slow you down for the first day. But gain you on the second day. Stage 2... Build your statue Build your HQ Build your Barracks This will get you spear men. paladin must train. dont farm anything over 60 points unless you have spears or axes with him. Stage 3... Build your wood and clay to lvl 7 Build your warehouse to lvl 7 Build your build farm You should have been farming and training. Recap.. HQ is at 5 barracks 1-5 resources 5-7 warehouse 7 farm 3-5 Now follow the same steps.. once you get 12 hours from being off protection build walls. You should build 1 wall before you go to bed everynight. at least... when you are 100 men away from maxing farm. upgrade farm... this one you put into your quick bar and when your on a report will show you what your ODA/ODD points are. javascript:var doc=(window.frames.length>0)?window.main.document:document;attTable=doc.getElement("th:contains('Attacker:')").getParent('table');defTable=doc.getElement("th:contains('Defender:')").getParent('table');attLosses=attTable.getElement('table').getElement("td:contains('Losses:')").getParent();if(defTable.getElement('table')!=null){defLosses=defTable.getElement('table').getElement("td:contains('Losses:')").getParent();dl=defLosses.innerHTML.match(/\d+/g)}else{dl=new Array()}al=attLosses.innerHTML.match(/\d+/g);switch(al.length){case 9:oda=dl[0]*4+dl[1]*5+dl[2]*1+dl[3]*1+dl[4]*5+dl[5]*23+dl[6]*4+dl[7]*200;odd=al[0]*1+al[1]*2+al[2]*4+al[3]*2+al[4]*13+al[5]*15+al[6]*8+al[7]*200;break;case 10:oda=dl[0]*4+dl[1]*5+dl[2]*1+dl[3]*1+dl[4]*5+dl[5]*23+dl[6]*4+dl[7]*12+dl[8]*200;odd=al[0]*1+al[1]*2+al[2]*4+al[3]*2+al[4]*13+al[5]*15+al[6]*8+al[7]*10+al[8]*200;break;case 11:oda=dl[0]*4+dl[1]*5+dl[2]*1+dl[3]*5+dl[4]*1+dl[5]*5+dl[6]*6+dl[7]*23+dl[8]*4+dl[9]*12+dl[10]*200;odd=al[0]*1+al[1]*2+al[2]*4+al[3]*2+al[4]*2+al[5]*13+al[6]*12+al[7]*15+al[8]*8+al[9]*10+al[10]*200;break;case 12:oda=dl[0]*4+dl[1]*5+dl[2]*1+dl[3]*5+dl[4]*1+dl[5]*5+dl[6]*6+dl[7]*23+dl[8]*4+dl[9]*12+dl[10]*40+dl[11]*200;odd=al[0]*1+al[1]*2+al[2]*4+al[3]*2+al[4]*2+al[5]*13+al[6]*12+al[7]*15+al[8]*8+al[9]*10+al[10]*20+al[11]*200;break}od=oda+odd;alert("Total OD gained from battle: "+od+"\n\nODA: "+oda+"\n\nODD: "+odd); here is often some confusion as to how to use the different kinds of troops in the game. The biggest mistake most people make is assuming that each unit type is stronger, overall, than the unit type listed before it. This is not so. Most units are particularly suited for either attack and defense, and many units specialize in attacking or defending against certain other types of units. Here is a list of the troop types in the game and how they should be used: Spearmen Attack - Spearmen get slaughtered if you use them to attack. Defense - Spearmen are very good at defending against cavalry (i.e. mounted units). - Spearman are not very good at defending against infantry (i.e. non-mounted units). How to use - Early on, spearmen are great for raiding parties against undefended, abandoned villages because of their carrying capacity. Later, when mounted units become more widespread, they provide excellent defense against Light Cavalry. Swordsmen Attack - Swordsmen generally get slaughtered if you use them to attack. Defense - Swordsmen are very good at defending against infantry (i.e. non-mounted units). - Swordsmen are not very good at defending against cavalry (i.e. mounted units). How to use - Swordsmen should make up the bulk of your defense as they are good for killing attacking enemy axefighters. Axefighters Attack - Axefighters are very good at attacking and killing enemy troops. Defense - Axefighters generally get slaughtered if you use them to defend. How to use - Axefighters should always be used in attacks on villages, though they will usually be killed by swordsmen Archers Attack - Archers generally get slaughtered if you use them to attack. Defense - Archers are very good at overall defense, but they are very easily killed by mounted archers. How to use - Archers are great for overall defense until mounted archers appear. It's good to have a bunch of them on hand for defense, but they should make up the smallest portion of your defense (that is, you should have more swordsmen and spearmen than archers). Light Cavalry Attack - Light Cavalry are very good at attacking and killing enemy troops. Defense - Light Cavalry are average when used for defense. How to use - As soon as you get Light Cavalry you should be using them to raid villages for resources. Be careful not to attack villages that include spearmen defenders without bringing along some axefighters. Heavy Cavalry Attack - Heavy Cavalry are excellent at attacking and killing enemy troops. Defense - Heavy Cavalry are excellent for defending against enemy troops. How to use - It's generally advisable to not build Heavy Cavalry until later in the game because their cost outweighs their benefit when your resource generation is low. Mounted Archers Attack - MountedArchers are excellent at attacking and killing enemy troops, especially archers. Defense - Mounted Archers are excellent for defending against enemy troops. How to use - Mounted Archers are good units to attack with, but because of their low carrying capacity they are not as useful as Light Cavalry on raids. In general, this is how you should use your military: To defend: - swordsmen (to protect against enemy infantry) - spearmen (to protect against enemy cavalry) - archers (to provide overall protection) To attack: - axefighters (to kill enemy infantry, especially spearmen that might otherwise slaughter your cavalry) - light cavalry - mounted archers To raid unprotected villages: - spearmen (until you can build light cavalry) - light cavalry

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