Guide Timing
Guide: Backtiming When someone attacks you, you time another attack tha will land one or two seconds after their troops return to their village. This you will kill all their troops without them having the chance to dodge your attack. Are you offensive and have incomings? This guide provides thorough details of how to react in such a scenario. Firstly, you must time the incoming speed. Work out what units are coming at you, and if you have time send scouts to the attackers village, see what he has there. If you cannot defend it, then you must dodge it. The aim of this is to counter attack the opponent and kill their offensive units, losing a minimal ammount of your own. It's possibly the most effective defensive tactic in the game. When you've calculated the type of troops incoming, you then need to work out at what second they'll return to there home village. This is relatively easily done. If the attack hits at 13:00:00 and took 1 hour to get there, it will return to the home village at 15:00:00. This is when you need your attack to land. You must decide which troops you want to counter with, they cannot travel at the same speed as the attackers. Axemen are ideal early on, to avoid LC losses, but this isn't always possible. Calculate the time required for your troops to get to the attackers village. For example if this takes 0 hours 33 minutes and 21 seconds, you would need to send your attack out at 14:26:39:000. A simple timescale: 13:00:00:000 - You notice an incoming, time it, it's rams. 14:00:00:000 - The attack hits you, but gains no resources and kills no troops. 14:26:39:000 - You send your axemen to his village 15:00:00:000 - His troops return 15:00:00:100 - Your offensive units clear him I hope this makes sense so far. Things to bear in mind: 1. After an attack has struck, it returns exactly on the second. If it's due to return at 12:56:13:523 it will return at 12:56:13:000. 2. You must clear your village of resources, don't let the aggressor make profit from you. 3. Make sure you dodge it so your troops return within a few seconds, at most minutes, of the attack hitting. 4. www.twstats.com has a useful feature regarding timing, which will come in handy for more complex time-related calculations. 5. Different troops travel at different speeds, your party will move at the speed of the slowest unit. To manipulate your attack speed, simply send 1 swordsman, ram, or other unit that isn't relevant for the attack. There are 2 types of backtiming: Pre-emptive You see an incoming at Light Cavalry speed. This cannot be countered after it has struck as Light Cavalry are the fastest units. Therefore, you need to hope it's a genuine attack, and send your slower troops out before it has hit. For example: 14:00:00:000 - Notice an incoming 14:15:00:000 - Send axemen to his village 14:30:00:000 - The incoming hits, and leaves, empty handed. 15:00:00:000 - His troops return, a wasted journey. 15:00:00:100 - Your troops clear him. Subsequent This is as explained above. However the troops you want to counter him with are faster than the ones he sent at you. Therefore you see what his incoming attack is, and then send your troops out. For example: 14:00:00:000 - Notice an incoming 14:30:00:000 - The incoming hits, and leaves, empty handed. 14:45:00:000 - You send the attack 15:00:00:000 - His troops return, a wasted journey. 15:00:00:100 - Your troops clear him. Avoidig Being Backtimed As demonstrated earlier, backtiming is a hugely effective tactic. Howevever, it is possible to avoid being backtimed. I'll divide it into subcategories again, to ensure it's easier and clearer to read, and let you know all options available. Pre-emptive Backtime Avoiding A person may only Backtime pre-emptively if they know what attack is real. Simply send many fakes, scattered in intervals ranging from 5 to 15 minutes. This stops a person knowing which attack will be real, and therefore an inability to backtime before it has hit. It also becomes an annoying risk for them when farming, and also makes it impractical to dodge. Subsequent Backtime Avoiding This is risky, difficult, hard work, headache causing, and only really worth it against experienced, capable players Right, so you're going to attack someone. They know how to backtime you. You MUST also send the fakes explained above, to avoid pre-emptive backtiming. I'm going to assume you're using rams, and use simple times to make it easier to explain. When you attack with rams, the individual may pre-emptively backtime at Sword, Axe, and Light Cavalry speed. The most likely way is Axe, although it's best to have all avenues covered. You need to calculate your troops arrival time, and the time it would take for each of the other troops to hit. Ram arrival time = 2 hours Sword arrival time = 1 hour 30 minutes Axe arrival time = 1 hour LC arrival time = 30 minutes So, the guy will be able to counter you after exactly 30 minutes of the attack hitting, after 1 hour, or after 1 hour an 30 minutes. Therefore, I'd recommend offense splitting. This can be done in either a 70-10-10-10% split, or preferably a 75-25% split. 70-10-10-10% This involves sending 70% of your offensive units as the first attack, and 10% at each subsequent time. This will avoid the chance of him being able to counter you greatly, but weakens your initial attack. 75-25% This involves sending 75% of your offensive units as the first attack, and 25% as the second attack, with fakes as the next 2 times. If successful, this will result in more damage to the opponent, but also means they may still be able to counter when you send the fakes. However, it's likely the 25% will instill fear, resulting in them not backtiming. So, decide which tactic you will use. I'll demonstrate the 75-25, but both work in the same way. 14:00:00:000 - Your initial ram attack is due to hit. 14:30:00:000 - possible Sword speed counter 15:00:00:000 - possible Axe speed counter 15:30:00:000 - possible LC speed counter. Therefore you need to calculate the time you'd need to send your troops to hit at each of these intervals. Again, TWstats will come into use for this. This sounds simple, but it will never work this easily: 12:00:00:000 - Send 75% of your offense, including rams, on the 2 hour journey 12:30:00:000 - Send 25% of your offense, including rams, on the 2 hour journey 13:00:00:000 - Send 1 ram, on the 2 hour journey. 13:30:00:000 - Send 1 ram, on the 2 hour journey. 14:00:00:000 - The initial attack hits, it's been dodged. 14:30:00:000 - A backtime is prepared, but the 25% of your offense severely weakens this 15:00:00:000 - You're attack hits as he prepares to send out a backtime, causing the page to refresh and a slight delay. He sends the backtime, but it hits after 3 seconds. 16:00:00:000 - Your troops return 16:00:03:000 - His attacks hit, but you've successfully dodged it. The cycle continues. I hope this makes sense. To summarise Backtiming is hugely effective, but stopable. To be successful you need to put time and effort into calculations, and use fakes wisely. In the end, you'll have 4 attacks, spread over a period of time resulting in an impossibility of backtiming. Guide: Sniping Support Train: Sending a support train is like a noble train, just send a bunch of support and hope that one of them lands within the time when the noble lands. A support train should contain about 1/3 f your troops for each tab you have open. So if you had 6ksp/sw each support would contain 2K/2K. If that doesn't work, try dodging the first attack and then cancell your troops and have them return for one of the other attacks that land. The attack is coming! I can't move support! oh god i didn't log in for a day and a half like OneAlpha warned me not to and... OH CRAP ITS A NUKE AND A NOBLE!! First, spend ALL your resources and send any left away to a nearby barb or tribemate. Wait until just before the attack arrives, (10 seconds or so), then send your army out of the town to farm. Just before the attack lands (1 or two seconds), cancel the farming order. Your troops will return, missing the clearing wave. If you mis-time this 'cancel' and the attacker demolishes your rally point, you will not be able to get yout troops back until you have rebuilt the rally point. The cool thing about this technique is lets say there are two attacks: Clearing wave : arrives at 15:24 Noble: Arrives at 15:25 You send out your defensive force to miss the clear, then get them back in place in time to kill the noble. Thats called sniping! So you have successfully dodged, and sniped an incoming attack. This can turn even the most carefully prepared attack into a disaster. That is why its so important to time your attacks so they are separated by only a second or two, and use fakes-- makes it hard to dodge and snipe effectively! Here's the guide to sniping. Read it cearfully and start using this form of defence. Sniping noble trains won't get you out of trouble, but will at least give us time to stack your village for the second round. http://forum.tribalwars.net/showthread.php?t=152294 In addition, this trick also might prove to be useful: When a noble train crosses over the second mark, e.g.: 12:30:12.890 12:30:12:950 12:30:13:010 12:30:13:050 Something like this is ridiculously hard to snipe by normal means, but very easy to snipe using the village being attacked. All troops sent out by a village on a support or attack mission will always return precisely on the second, rounded down to .000 ms. You can get your troops to support some village, note down the travel time, then recall them so they arrive exactly at the time you need them. Due to the rounding down, command lag will not push the arrival time into the next second. In the example given above, if you do it right, your support will come back to the village exactly at 12:30:13.000 and will snipe two last nobles. http://en42.tribalwarsmap.com/ This will allow you to set a filter called activity. You can see the last activity on EVERYONE! I can see in my 9x9 map that there are 3 people that have been inactive for 2-3 days. Prime farm targets. Check it out! At the top you put in the co-ordinates for your village. Right below that there is a thing that says Highlight mode: Normal. Click normal and change it to activity. Voila, you can now find easy farms. http://www.twstats.com/index.php With this one you can put the name of a player or a tribe If you click in member numbers ( in the tribe section) you can see who is inactive in that tribe Good if you want to farm someone http://en42.tribalwarsmap.com/ also has travel times. you set your co-ordinates, and punch in the co-ordinates of the village in question and it spits out the different travel times for each unit. This is handy if you do not have premium.

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